Description: FIFA is one of the best-selling video game franchises, with more than 100 million copies worldwide. This experimental project is about the redesign of the game interface focusing on Playsation 3 and exploring FIFA13 features.
Role: UX/UI, icon design, mockup animation.
Please keep in mind that this is a personal project and it's not related with Eletronic Arts, all the game images I've used belong to them.
Description: Monster Cube is a mobile game created by Monster Juice, a Brazilian game studio I co-founded. The game was released in 2012 for iPhone and Android, got featured by Apple in many stores and received the Mobile of Day by the FWA.
Role: Art Direction, UX/UI and Illustrations.
Description: This series of icons is part of a simple personal challenge that I set out with the goal of improving my skills. To direct the creation I decided to work with iOS icons, because they have interesting peculiarities and have also become a trend of artistic expression. For each icon I created a fictitious app and determined that each should be represented by a different natural elements.
Role: Icon design and 2d/3d illustration
To know more about my creation process go to StarFish tutorial at PsdTuts+
Description: The idea for this personal project came while I was creating a personal logo, unfortunately the end result did not pleased me and I decided leave the project. However, during the experiments I draw a bold B letter and created this series of Type Treatment based on the tools that currently drive my work as a designe.
Description: Logotype created for Fast Gui a powerful plugin created by Monster Juice that accelerates the process of creating interfaces with perfect placement of images from Photoshop to Unity. A very useful tool for game developers that use this engine.
Role: Logotype design, type treatment, 2d/3d illustration.
Description: Wallpaper created for the world biggest event of game development. A journey of 48 hours, where developers from different countries gather to create new games and share experiences. I tried to illustrate the heroic spirit that each person takes to complete the journey. No time to lose, no time to sleep or rest, each warrior must be equipped with precious items to achieve victory in this journey.
Description: Box n' Bug is a casual game created by 99ft Jetpack in 2009 and released for iPhone. The game was featured by Apple in the category "What we're playing" and reached the top 1 position in the AppStore Brazil being downloaded more than 300,000 times.
Role: Art direction, Interface Design and environment illustrations, characters colorisation and texturing.